Sure that would strip almost all the animation parts of it but in the end it would make docking faster, smoother, more convenient and safe alot of space and ressources. You could basically do the same by just building a few corridors away from your base and then add a "Cylops-Docking-Hatch" or something, that would initate a docking procedure onces you drive your Sub close enough. It leaves the biggest part of the Sub still "outside". You basically dedicate a giant room for nothing more then to reach the Cyclops docking hatch. You need way too many "steps" for a single docking process and when the Cyclops is not docked the whole room is not usable, unless you have a kind of "seal" planed to keep the water out. If you look at it from a practical point of view, you'll see what I mean. I said it before, but I say it again, wish I could do this with my ideas the way you artistic gifted people can.īut the praise for the work you put in this aside, I don't really think this whole docking mechanism appeals to me. First of all, great work visualising your idea.
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